PM3.02 - Donkey Kong - Action - 0x115 SpecialLw

Entry Script

  1. ChangeSubactionRestartFrame(SpecialLwStart)
  2. SetAirGround(6)
  3. CreateInterrupt { interrupt_id: None, action: 0x131, requirement: (AnimationEnd) }
  4. PreviousInterruptAddRequirement(OnGround)
  5. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }

Exit Script